java辅导

design and implement a 3D graphics

ThisdocumentintroducestheG53GRA2015courseworkincluding:
Introducingtheoverallchallengeofdesigningandimplementinga3Dgraphicsapplication.
Clarifyingthestructureofthecourseworkanddeliverables.
Specifyingtheformatsofthedeliverablesandthedatestheyneedtobehandedin.
Settingoutthemarkingcriteria.
Thecourseworkwillcountfor100%oftheassessmentofthemodule.
REQUIREMENTS
Inthiscourseworkyouarerequiredtoapplywhatyouhavelearntabout3DcomputergraphicsandOpenGL
tocreateanddisplayasceneofyourchoice.Thecourseworkwillnotonlytestyourunderstandingofthe
conceptsofcomputergraphics,butalsoyourabilitytoimplementa3Dgraphicalsystem.

CS111 Spring 2015 Project Description

In this project you will be using the knowledge you gained from lectures and homeworks and applying them to a lengthier programming assignment. The answers to some of your questions do not strictly reside in this document. You are encouraged to look at other sources for inspiration. This semester’s project will involve Creating a 2D game. This is an individual project, and as such you will be held to the University’s academic integrity policies. You are welcome to discuss strategies and ideas with other students (and will be encouraged to in recitation), but you must code the project on your own.

 

This project is what you make of it. Listed below are point guidelines as to how they relate to the number of points given to the project (total 100). However, you should not be limited by what we suggest the minimum work required here is. To get the most out of this project, I urge you all to push yourselves to find your limits. You might surprise yourself! Good luck!

Background

java maze solver

Due Date

Monday, April 20th, at 5:30pm

Important: This is an individual assignment. Please do not collaborate.

No late assignment will be accepted.

Make sure that you write every line of your code. Using code written by someone else will be considered a violation of the academic integrity and will result in a report to the Dean’s office.

Minimal Submitted Files

You are required, but not limited, to turn in the following source files:

Assignment11.java (You do not need to modify this file.)
MazeSolver.java — complete this file.
Position.java (You do not need to modify this

Growing a Mango solution

Project No.2: Growing a Mango

This project consists of two parts. The first part is to write the code for class Mango, which is designed for a Mango tree that grows and whose fruits appreciate overtime. The second part is to write the code for class MansoSim, which conducts a simulation of growing various mango trees for a number of years, and produces information as to which mango tree will be the most profitable.

For the first part, we envision that each Mango tree has information about

    what kind it is, as a String, how tall the tree is, as an int (in inches), how much a fruit sells for, as an int (in cents).

Each year the tree receives some updates. First, the price appreciates by 1 percent.

Second, the tree grows. The growth in percentage ranges uniformly between 5 percent and 15 percent. However, if the tree grows too tall, it will go beyond the reach for pickers, and so it is trimmed down. We assume that whenever the tree grows taller than 260 inches it is trimmed down to 150 inches.