http://www.ghorbanzade.com/files/courses/2015S-CS110/q04-3qwdhhdv.pdf
java 程序辅导
java game Joust
CS 1110/1111 – Spring 2015 – Partner Projects
Partner Project 2: Game Project – Due: Wednesday, April 22, 11:00 AM
Games, in addition to being fun, are also a great way to practice many aspects of programming. This semester we’ll create a game similar to the 1982 classic Joust. In our version we’ll have the two players be oponents instead of allies: they’ll ride giant birds and try to knock one another off their birds. You can try it either by running JoustDemo.jar or by importing into Eclipse JoustDemoProject.zip. The a
, s
, k
, and l
keys control the birds.
You should work with one partner on this assignment. You should pick a partner in the Thursday, 2 April lab. Your partner
Several Java Probelm 代写
Several Java Probelm 代写
Problem 1. (Dragon Curves) Write a program Dragon that takes an int value N as
command-line argument and prints the instructions for drawing the dragon curve of
order N. The instructions are strings of F, L, and R characters, where F means “draw
line while moving 1 unit forward,” L means “turn left,” and R means “turn right.” A
dragon curve of order 0 is just the character F, and a curve of order N is a curve of order
N −1 followed by an L followed by a curve of order N −1 traversed in reverse order with
R replaced by L and L replaced by R.
$ java Dragon 0
F
$ java Dragon 1
FLF
$ java Dragon 2
FLFLFRF
$ java Dragon 3
FLFLFRFLFLFRFRF
Dragon curves of orders 0, 1, 2, and 3 and the corresponding instructions are shown
below.
Problem 2. (Visualizing Dragon Curves) Write a program DragonPlot that reads from
standard input the instructions produced by Dragon (from Problem 1) for drawing a
dragon curve, generates a drawing of the curve (shown below), and saves it in a file