Games, Entities, and Events

Introduction:
In this lab you will put everything we have learned about C++ classes, handling events, and OO design
together to build a framework upon which a game could be written. As you work through each step be sure
to take notes, comment your code, and think about what is trying to be accomplished.
Code:
1. Rename the Player class to Entity.
a. Rename the header and source file
b. Update the include guard in the header
c. Rename the class and update all code until everything builds again
2. Add a Game::Load method.
a. Add a method prototype for the Load method in the Game class definition. The meth

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